Date: May 15, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Classes and Combat

    General
  • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

Sith Inquisitor

    General
  • Lightsaber Charge’s audio effects no longer loop indefinitely.
Date: May 10, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

General

  • An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).
Date: May 8, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Classes and Combat

    General
  • Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving
  • Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled.
Date: May 1, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Classes and Combat

    General
  • Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed.

Trooper

    Commando
  • Plasma Cell now correctly deals its damage 3 times per application.
Date: Apr 27, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet


4/27/2012

General

  • Corrected an item-related issue to prevent a serious economic exploit.
Date: Apr 24, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

1.2.1 Patch Notes
4/24/2012

Date: Apr 19, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

General

  • Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets.
  • Corrected a rare issue that could cause players to be unable to access their guild.

Classes and Combat

    Bounty Hunter

      Mercenary
    • Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and will not incorrectly detect debuffs from other players.

Trooper

    Commando

    • Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players.

World Event

  • Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.
  • Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.

PvP

  • Increased rewards for players on the losing side of Warzone matches.
  • Players will now receive rewards for Warzones if they have earned at least one medal.
Date: Apr 17, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

General

  • An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it.

Items

  • Tionese and Centurion gear have had their stats corrected to pre-update 1.2 values.
Date: Apr 12, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force – Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…

Game Update 1.2 – Legacy introduces exciting new content and features for all Star Wars™: The Old Republic™ players. Dig deeper into your personal Star Wars saga with the expanded Legacy system! Construct your family tree and unlock new rewards, abilities, and perks for all the characters in your Legacy as you advance your characters.

Visit the Black Hole area on Corellia to complete new level 50 daily missions, experience the finale of the Rakghoul outbreak storyline in the Lost Island Flashpoint, and get ready to challenge the mercenary warlord Kephess and his deadly allies for control of Denova’s critical resources in the all-new Operation: Explosive Conflict. You’ll also have the chance to face off against your foes or participate in a same-faction training mission in the all-new Novare Coast Warzone, a 3-point domination battle!

Game Update 1.2 brings even more new features to Star Wars: The Old Republic. UI Customization has been added to the game! Detach, move, resize, and arrange UI elements to suit your personal playstyle in the new Interface Editor. Guild Banks are also available – store and share resources with your guild! Additions and changes have been made to Crew Skills, classes, and more – read the full patch notes to discover all the changes!

Date: Mar 23, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

1.1.5d Patch Notes
3/23/2012

General

  • Implemented changes to improve overall server stability.

PvP

    Voidstar

    • Players will no longer be able to exit the starting area earlier than intended.
Date: Mar 13, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

1.1.5a Patch Notes
3/13/2012

Companion Characters

    Bowdaar

    • Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion.

Missions and NPCs

    Missions

      Imperial
      • Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.
Date: Mar 6, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

    General
  • Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.

Sith Warrior

  • The French version of the “Darth” title is now correct.
Date: Feb 22, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

1.1.4 Patch Notes — 2/22/2012

General

    • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
    Date: Feb 14, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    1.1.3 Patch Notes — 2/14/2012

    Classes and Combat

      General

    • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

    Date: Feb 7, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    1.1.2 Patch Notes — 2/7/2012

    Classes and Combat

      Combat Ability Responsiveness

    • Further improved response time for ability activation requests, especially in low-framerate situations.
    • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    • Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client.
    • The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
    • Abilities on cooldown are now more easily distinguished from abilities that can be used.

    Page 1 of 212