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1.1.4 Patch Notes — 2/22/2012

General

    • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

    Latest FORCE Junkies Editorials, Features and Exclusives


    Force Junkies is pleased to announce that we will be in Austin, TX to cover BioWare’s first ever Guild Summit on March 5-6th. BioWare has yet to release a schedule for the Summit, but they did announce that most of day one will be live streamed on the Internet. This likely means that the first day will be a show-and-tell of upcoming features in game update 1.2, as well a look at what they have planned for future updates.

    Day two, which will not be streamed, will probably be more a of a workshop where guild leaders and developers roll up their sleeves to talk about current game issues and features that guild leaders would like to see added to SWTOR.

    If you are planning to attend the Summit, Force Junkies would like to hear from you. We’d love to put together an article about your expectations going into the event, get your impressions during the event, and finally get your overall verdict of the event once it concludes.

    If you are interested in participating, please send an e-mail to darkbrew@rerollz.com with your name, your guild’s name and server, and what your expectations are going into the event. We’ll arrange to catch up with you during the event and get your thoughts and impressions of the Summit.

    Thanks for reading, and we’ll see you in Austin.

    The following loot list is for normal mode The Foundry, which is a flashpoint for levels 35-39. All bosses are listed in the order of occurrence. Trash drops are at the end.

    Loot lists are currently a work in progress. If you notice anything that needs a correction or addition, please feel free to leave a comment.

    Note: I’m pretty sure I’m missing a few drops for this one. If you know of any other Foundry drops, please drop me a line!


    It is no secret that Star Wars has captured the imaginations of millions of fans across the globe. The plight of the Rebel Alliance, the noble Jedi and vile Sith, and the exciting dog fights in space all contribute to a sci-fi universe that spawned more books and video games than most intellectual properties can even dream about. The Old Republic, for example, only uses the basic framework of the universe and sends us far into the past, yet it still captures the heart of what Star Wars is.

    Roleplayers use this setting and take it to the next level by creating their own stories within it. With such a wide open universe, there is plenty of room for these stories. But what makes Star Wars such a fantastic setting for roleplayers and non-roleplayers alike? Jump past the cut to find out how.

    Dev Tracker, Star Wars: The Old Republic

    It’s that time again! Last week we asked for your questions and this week we have some answers. Once again, we had planned on answering 10 questions but in the end, got 12 answered by various members of the team. Please note in some cases we’ve combined multiple questions into one, and we have edited some questions for clarity.

    We have now opened an official thread for next week’s Q&A, which will stay open until 2pm CST on February 21st (8pm GMT/9pm CET). We welcome your questions in that thread and hope you enjoy the answers below. If you want to discuss any of the answers given, please use this Forum thread!

    Now that you’ve hit level 50, starting furiously farming your dailies, hit up the GTN for some cheap gear, and finally gotten around to steamrolling that Alderaan Bonus Series, you might be wondering: what’s next? Sure, gear is great…but where do you put all those shiny Artifacts to good use?

    Hard Modes. Classic flashpoints reimagined with the level 50 health pool and damage capacity in mind. Hard Mode Flashpoints are where you stop hiding behind your healing companion and put yourself to the test. As a reward you can earn various commendations, Tionese (or Energized) gear, and a chance at a Columi token. That’s right folks, Hard Modes drop comparable loot to Normal Operations, so let’s get cracking.

    A good place to start for both Republic and Empire is also the last place you’ll be as a fresh 50: Darth Malgus’ Space Station and The False Emperor flashpoint. In order to start the flashpoint in Hard Mode, simply speak to the quest giver right outside the instance portal and select the Hard Mode option. Unlike some Hard Modes, having completed the flashpoint on normal isn’t a requirement.

    Star Warsâ„¢: The Old Republicâ„¢ – 1.1.4 Patch Notes

    Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

    Dev Tracker, Star Wars: The Old Republic

    Originally posted by GeorgZoeller (Source)


    Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and penalties for quitters.

    The topic of battlemaster bags and the progress of getting PVP gear has been pretty hot since the game has been released and more and more people hit the level cap. The main complaint is that it’s pretty much random on how you gain commendations from them. This thread this dev post appeared in grew quite long, and the original poster claims to have opened 32 battlemaster bags without getting a single commendation.

    Laura Shot Third

    Last week, BioWare hosted a pretty cool question and answer session on the official forums. Players were able to send in a bunch of questions. Some were chosen, then answered. Here are last Friday’s Q&As if you happened to miss them. Every week a new batch of questions will be answered. Some new information was revealed last Friday, and as the weeks continue, we’ll hopefully get a glimpse of some of the answers we really want the answers to.

    Dev Tracker, Star Wars: The Old Republic

    Originally posted by CourtneyWoods (Source)


    BioWare and LucasArts are excited to announce that Star Warsâ„¢: The Old Republicâ„¢ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Warsâ„¢ saga on regional servers. Players who have already begun their journey will also have a limited-time opportunity to migrate their characters from their current servers to Asia Pacific servers after the launch on March 1st, giving them the chance to take advantage of the decreased network latency by playing on a regional server. All players who qualify for a character transfer will be notified in early March with more details.

    Full press release after the break.

    The following loot list is for normal mode Boarding Party, which is a flashpoint for levels 31-35. All bosses are listed in the order of occurrence. Trash drops are at the end.

    Loot lists are currently a work in progress. If you notice anything that needs a correction or addition, please feel free to leave a comment.

    SWTOR has bugs.  Shocking, I know…  Today it’s time to set my fan boy hat to the side and delve into the dark side.  The fact of the matter is that SWTOR has been bungling up some pretty basic things about MMO’s.  And while there are other peripheral issues that need to be addressed as well (such as the terrible GTN), today’s focus is exploits and bugs.

    Want to know more about Ops bugs, PTR issues, and the ever borked Ilum?  Click on “Continue Reading”.  Or else…



    Now this is some awesome stuff. SWTOR’s raids have three different difficulties to them, the easiest being Normal Mode. We were contacted by Agent Smith of Midnight Reveries whose guild took on 8-Man Eternity Vault normal mode with only four people. It’s quite a feat. We got him to share with us his story of what went on and how they did it.

    Keep reading after the break for his story.

    Hey Everyone!

    FORCE Junkies is once again looking to expand our talented team. We’re looking for passionate SWTOR players who want to volunteer and talk about the game, give their opinion, and make sure everyone on the internet knows that they are the expert! We’re looking for the following positions to be filled:

    • Bloggers
    • Class Specialists
    • Guide Writers
    • Editorial Writers
    • Community Beat Writers

    If you are interested, please send a 200-500 word sample to Draegan@Rerollz.com along with any questions you might have.

    The Seer spec of the Jedi Consular Sage advanced class is a healing focused character class. When you’re not healing as a Seer you can put out a respectable amount of DPS, and have several utilitarian tools and crowd control abilities. Thanks to your strong healing capabilities and decent damage output Seer survivability is high, making the leveling process a smooth and painless one. In group quests and flashpoints you can heal or do DPS (or both simultaneously), protecting yourself and your party members with a powerful armor spell. In PvP matches you will be appreciated for your ability to shield and heal teammates while slowing, knocking back and interrupting those who would try to do them harm. But let’s not get ahead of ourselves. First let’s learn the basics of the Seer spec as they apply to the leveling process.

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